The System Book · The Works

How it all works

Everything the Dome's house does, how each part works, and why it was made that way.

GUESTS KEEPERS The front doorthe website On the mountain13 places, 13 games Keepers' roomnotes, dashboard Behind the pointthe dome's own story their own phone one table of notes
One point, four rooms. What a guest keeps stays on their phone; what the keepers say goes to one table.

Two minutes for the bold lines; about fifteen with every card open.

Part 1

The whole thing at once

Think of a house with one lamp in the middle and four rooms around it. The lamp is the small white point, the first thing you see on every page. Guests walk the front door and the mountain. Keepers walk everything and leave notes.

252guests' messages, quoted as written
13places on the land, each with a game
55pages
2days to build, 13–14 Oct 2026

The names we use

The point
The small white dot that starts every page. Everything opens out of it.
A place
One of thirteen spots on the land: the gate, the window, the couch, the library wall, the table, the loft, the hearth, the cedar pool, the fire circle, the meadow, the trails, the night sky, the guest book.
A game
The small thing you do at a place, with your hands or your whole body. One gesture each.
A kept line
The one line a guest may write at the end of a game, to keep.
The Remembering
The small dome of thirteen triangles on a guest's phone. Each place played lights one triangle.
Behind the point
The room you open by tapping the white dot, where the dome tells its own story.
The keepers
The dome's owners.
A stand-in
A dashed box holding our placeholder until the keepers' own words arrive.
A passage
The moment between two sections, when a photo opens around you like a camera's shutter.

Part 2

The seven paths

The house is easiest to understand by following people through it. Each path is what happens, step by step, from one person's side.

1What happens during a guest's stay?The house walks beside a guest from the first look to the drive home.
  1. Before coming, they see the dome on the website: the land from the sky, other guests' words, the places they'll find.
  2. They book a stay. (Designed, not yet built: see path 5.)
  3. On the land, each of the thirteen places has a small card with a code. They scan it.
  4. The place's game opens on their phone. They play it with their hands or body, and three past guests' words appear as they go.
  5. At the end, they may keep one line. One triangle of their own small dome lights up.
  6. On the way out, the mountain's first page shows their dome and every line they kept.
  7. If they come back in another season, the places they play again add that season's colour.
2What happens when a keeper leaves a note?A spoken note on any part of any page, and it gets an answer.
  1. The keeper taps Note, top right, and touches the part of the page they mean.
  2. They speak (or type). Their words are written out as they talk, and the recording is kept too.
  3. The note goes to one table of notes, with exactly where on the page it was left.
  4. We read it, reply, and mark where it stands: heard, changing, changed or answered.
  5. The keeper sees the reply under My notes in the menu. Nothing is ever deleted.
3How do the keepers' own words replace ours?They answer out loud, approve it, and it takes the stand-in's place.
  1. The dashed box shows our placeholder and a few questions to draw out their real answer.
  2. The keeper presses Say it in your own words and answers out loud.
  3. They read it back. When it sounds like them, they approve it.
  4. Their words replace the stand-in on the page from then on.
4How does a guest's idea come back built?An idea is left, chosen, made, and credited by first name.
  1. A guest leaves an idea: a bench by the stream, a book for the shelf.
  2. The keepers choose which ideas to make.
  3. When one is made, it appears on the timeline and on its place's page, with the guest's first name.
  4. On a return visit, the guest finds their idea standing there.

Ideas arrive two ways: on the cards at the dome, or in the guest book on the website, which is open only to people who have stayed.

5How will a booking work?DesignedThe nights are held while the guest pays, and let go if they don't.
  1. The guest picks dates. The full price, taxes included, shows from the first screen.
  2. The nights are held for 35 minutes while they pay.
  3. Payment goes through Stripe. The stay is confirmed only once Stripe confirms the payment.
  4. A deposit is taken now; the rest about 30 days before arrival.
  5. The door code and wifi arrive one to two days before the stay.

Today the Stay page is a rehearsal: the steps work, and nothing is charged.

6How do new photos and films get onto the site?The originals are never touched; the site only uses copies.
  1. Every photo and film has a row in the media catalogue, under the same file name.
  2. Before using one, we check its row. Anything marked as showing a person who shouldn't appear is never used.
  3. A script makes small web copies of photos. Films are cut short, one cut for wide screens and one for phones.
  4. Every film's last frame is checked for how it shows people.
7How does a change go live?Checked on a copy, approved, then live within a minute.
  1. A change is made and checked on a copy first.
  2. Once approved, it goes to the main version, and the site updates within a minute.
  3. The version the keepers are walking stays frozen on its own copy, so nothing shifts under them while they read. New work waits beside it until it's approved.

Part 3

The parts

One card for each part of the house. Each opens with its bold line, then what it's like, then how it works.

Why does the home page feel like flying down onto the dome?The opening view grows out of the white point.

As you scroll, the dot widens into a circle. Inside it, the dome seen from straight above is already waiting, and a slow drone film turns over it. Only the edge of the circle moves, so it stays smooth on a phone. Every page ends on that same view, so the site begins and ends on one picture.

What happens between one section and the next?A photo opens around you, with a guest's words rising through it.

Each passage opens, descends or closes the same circle way, with a gold ring turning against the picture.

How do I find the places?A map of the land from above, with a pin for each place.

Paths draw out from the dome to the gate and the five places outside. Tap the dome itself and the seven indoor places fan out around it. Each place has its own small drawing that acts out what you do there.

What is a place's game?One gesture that means what the place does.

At the hearth you blow on the embers; at the table you knock and it knocks back. On the website each game is a short version. On the land it's the whole game, and some use the phone's senses: the microphone hears you blow or knock, the compass knows which way you face, the motion sensor feels the phone lie still, turn face down or walk, and the camera shows the real sky. A game asks for a sense only when it needs it and lets go when it ends. Every game can also be finished by touch or keyboard, and none keeps score.

PlaceOn the websiteOn the land
GateTurn the view aroundTurn your body; the compass follows
WindowHold, and dawn fills the panesThe same
CouchRest still for one songLay the phone face down
Library wallRun along the spines; pull three booksThe same
TableTap a rhythm; the table answersKnock on the real wood
LoftTrace the trianglesThe same
HearthBlow the embers, feed the fireBlow on the phone
Cedar poolRest still on the waterHold the phone still on the edge
Fire circlePass the ember aroundThe same
MeadowPress and spread flowersWalk the mown path
TrailsHold to call rainThe same
Night skyFind three starsPoint the phone at the sky
Guest bookWrite a line; seal it, leave it, or let it goThe same
What does a guest take home?A small dome of thirteen triangles, filled one place at a time.

Each game on the land ends with one line to keep, and that place's triangle lights in the colour of the season. The dome and the kept lines live on the guest's own phone and nowhere else. We call it the Remembering.

Where do the guests' words appear?Everywhere, and always exactly as written.

All 252 guests' messages are sorted by place, moment and season, so each page draws the right voices. On the home page each message is one star in a sky; tap a star to read it. A card opens beside the sky, never over it.

What is the timeline?The dome's life, in eighteen moments.

There are two versions, for the keepers to choose. A is a simple list. B draws each moment as the point travelling through time: it slides to the date, draws the place, then the people, then becomes the heart of the moment (a ring for a proposal, a lantern's flame, the harvest moon). About ten seconds a moment, one screen each, held until you push on.

Three moments of B are drawn as a preview; the other fifteen follow only if the keepers choose it.

What is behind the white dot?The one room where the dome speaks for itself.

Tap the dot and a dark room opens: the dome's own story, and three small games. Find the dome from high above, one photo closer at a time. One triangle at a time, where every guest, in the order they came, places a triangle of a dome. Be still, where staying still lets the guests' words about the night sky appear.

Why does the site change colour?It follows the seasons.

A switch repaints the site for spring, summer, fall or winter and swaps in that season's real photos. Where a season has no real photo yet, the picture is tinted and says Imagined.

Why do rings spread when I scroll?The site answers how you move.

The faster you scroll, the stronger the rings from the point. Each page has its own element (water, fire, air, earth or light), and the rings move as that element would. Sound is off until you tap Hear the mountain: wind, water, fire and crickets, made by the page itself for now. Thirty seconds recorded at each place will replace them.

Where are the controls?One menu, top right, on every page.

It opens as a circle from its own button and holds every page, the seasons, behind the point, the mountain and the tools.

Who can see the house?Everything sits behind one code, except the guide.

The keepers enter their code once and stay signed in on that device for 30 days. Wrong guesses are counted and slowed. The code lives only on the server, never in the pages.

What can the keepers do that guests can't?Leave a note anywhere, put things in their own words, set prices, and fix the map.

Notes and own words are paths 2 and 3; prices and bookings are on their dashboard (the next card). A Notes switch in the menu explains every part of every page: what it's for and where its words come from. On the places map, keepers can drag any pin to where the place really is.

Where do the keepers set prices and see bookings?On their dashboard, in the menu.

The dashboard shows the next arrival and a calendar where the keepers set each night's price and minimum stay. It holds their usual prices (base, weekend add-on, cleaning fee, usual minimum stay, cancellation policy), the bookings, guests' words to approve, the ideas board, and photos by place and season. The Stay page reads the same prices.

For now it saves on the keepers' own device. Once live, it sits behind a one-time code sent to their email and saves to the tables.

Where does everything live?In one set of tables the keepers can open.

There's a drawer for the places, the guests' words, ideas, people, the photo catalogue, and the keepers' notes. The website reads from them; the keepers' notes write to them. Nothing is ever deleted: old rows are marked OLD.

Part 4

The promises, and what runs by itself

Five promises hold every part of the house.

  1. Every guest is quoted exactly, with their first name. Their spelling stays.
  2. No one's words are invented. Where the keepers or the dome's builders should speak, a marked space waits for them.
  3. What a guest keeps stays theirs. Their lines and their dome live on their phone. Anything shared is anonymous and only if they choose.
  4. The originals are never touched. Every photo and film on the site is a copy.
  5. Nothing is deleted. Old notes and rows are marked OLD and kept.

What runs by itself, and what's done by hand?

Runs by itselfDone by hand
A note lands in the table, with its recording and its spot on the pageReading each note and replying
Approved own words replace the stand-inChoosing which guest ideas to build
The site goes live within a minute of an approved changeApproving each change before it goes live
The door counts wrong guesses and slows themMaking web copies of new photos and films
Each page draws the right guests' words for its place and seasonChecking every film's last frame for how it shows people

How was it checked?

Every page was opened at phone, tablet and desktop size, before and after going live: no errors and nothing broken. All 117 guest quotes on the site were checked word for word. Every game was played to its end. Two separate audits found 15 and 14 problems, and all were fixed. Still to check: the games that use the phone's senses, played on the land itself.

What's ahead?

  1. The keepers walk the house and leave their notes; each one is answered.
  2. They choose the timeline. If it's the drawn one, the other fifteen moments follow.
  3. The full games are played on the land, on a real phone.
  4. Their own words fill every dashed box; their own recordings replace the made sounds.
  5. Real booking and payments, once the permits and paperwork are in place.
  6. A public version of the house, at the dome's own address, built from this one.
For buildersThe files, tables and settings behind each card above.
  • The site. Static pages in site/ of the aistrangegame/the-dome repository. Shared look in assets/css/dome.css; the menu, the opening and the passages in assets/js/dome.js; rings and sound in flow.js; every page's words in one data file, dome-data.js; the 252 guests' messages in reviews.js.
  • The games. One shared kit, assets/js/scenes/kit.js, and one file per place. The kept lines and the small dome: remembering.js. The drawn timeline: timeline-art/.
  • The dashboard. site/dashboard/index.html, reading and writing prices through assets/js/booking.js, the same file the Stay page reads.
  • The server. One Cloudflare Worker, worker/src/index.js, in front of the site. It holds the code as a secret, keeps a device signed in for 30 days, counts wrong guesses (5 per 15 minutes per network, 40 an hour for the whole site), serves films in pieces so iPhones can play them, and carries notes and recordings to the table.
  • The tables. One Airtable base: Places, Reviews (the guests' messages), Ideas, People, Media (the catalogue) and the keepers' notes, whose kinds are Note, Own words and Fix, and whose states run New, Heard, Changing, Changed, Answered, Approved and OLD.
  • Photos and films. scripts/make-web-media.sh makes the web copies of photos; make-video-proxies.sh and make-web-cuts.sh make the short film cuts. Originals never go in the repository.
  • Publishing. A push to main goes live through Workers Builds. The version the keepers walk is frozen on a release branch; new work waits on side branches.
  • Booking, designed. One Durable Object per property holds the only lock on nights; Stripe Checkout takes payment; a stay is confirmed only by Stripe's verified message.